About WaterWorks
WaterWorks is an interactive, science-based game designed for fun, learning and research. This game will
challenge you to
create working water systems in different environments and with varying constraints. By playing
WaterWorks, you will gain a better
understanding of how water systems work in real-world scenarios across the full cycle of water access, use,
treatment, and replenishment.
In addition to helping players understand, analyze, and create their own functioning water systems, WaterWorks
is a research platform
for assessing how players think about water. As one example, early survey and prototype work led us to believe
that the general population
is largely unaware of how their water is delivered or what happens to it after use. Fortunately, this concept
has a very steep
learning curve, and so, if the information is presented efficiently, people will be able to quickly increase
their understanding
of this important topic. WaterWorks exists to thus entertain, inform, and test
these hypotheses of increasing player comprehension.
WaterWorks is created by an interdisciplinary team at Indiana University from the School of
Public and Environmental Affairs and The Media
School.
Team leads: Shahzeen Attari
and Mike Sellers
Research: Carissa Knox, Kelsey Hinton, and Bronson Bast
Programming: Ian Ford, Shree Harsha Sridharamurthy, Brent
Kievit-Kylar and Studio Cypher
Art: Carissa Knox
Sound and Music: Evan Spiegel
Funding was provided by the Indiana Water Resources Research Center (IWRRC), Vincent and
Elinor Ostrom Workshop on Political Theory
and Policy Analysis and the Indiana University Office
of Sustainability.
Questions? Contact waterwrx@indiana.edu